AI Insights · Timothy · January 2023
Top 5 Ultracasual Games in Australia Q4 2022
Explore the performance of the top 5 ultracasual games in Australia during Q4 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw a dynamic performance from the top 5 ultracasual games in Australia. Below, we delve into the weekly trends in downloads, revenue, and active users for these popular games.
Slime it: Slime Game Simulator from Slime4Fun experienced a steady decline in weekly revenue, starting at approximately $752 and ending the quarter at around $229. Downloads dropped significantly from 400 in late September to single digits by December. Active users saw a gradual decrease from 2.1K in late September to 1.4K by the end of December.
Diamond Painting ASMR Coloring by Crazy Labs showed fluctuating revenue, peaking at $393 in late September and closing the quarter at about $337. Downloads saw a significant increase towards the end of the quarter, spiking to 1.4K in mid-December. Active users followed a similar trend, rising from 1.9K in late September to 2.5K by the end of December.
Fill The Fridge! from Rollic Games had a varied performance in terms of revenue, starting at $570 and ending at $213. Downloads fluctuated, peaking at 10.7K in late September and maintaining a steady increase towards the end of the quarter, reaching 3.9K. Active users saw a decline from 48.7K in late September to 22.3K by the end of December.
Goo: Slime simulator, ASMR by Exomind LTD showed a relatively stable revenue trend, hovering around the $130-$200 mark throughout the quarter. Downloads were minimal, with the highest being 13 in late November. Active users remained consistent, starting at 5.9K in late September and ending at 4.9K by the end of December.
Pixel Demolish from Rollic Games exhibited a diverse revenue pattern, peaking at $298 in mid-October and dipping to $60 by the end of December. Downloads started strong at 9.5K in late September and saw a gradual decline to 1.3K by December. Active users, although starting at 14.5K in late September, saw a decrease to 17.7K by the end of December.
For more detailed insights and data, visit Sensor Tower.